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Joe Lolley Aerial Fortress First Touch Low Driven Shot Rapid Whipped Pass
72

Joe Lolley

Rare

RM · Right Mid Also plays: RW

Market price

600 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 9:00 PM UTC

Nation
England
Age
34
Physical
178 cm
Preferred foot
Left
Skill Moves
★★★
Weak Foot
★★★

Price history

High: 6,000 Low: 350

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 7:00 PM UTC · 600 coins
  2. 11/04/2026 4:00 PM UTC · 650 coins
  3. 11/04/2026 10:00 AM UTC · 600 coins
  4. 11/04/2026 4:00 AM UTC · 650 coins
  5. 11/04/2026 3:00 AM UTC · 600 coins
  6. 11/03/2026 6:00 PM UTC · 650 coins
  7. 11/03/2026 4:00 PM UTC · 600 coins
  8. 11/03/2026 3:00 PM UTC · 650 coins
  9. 11/03/2026 1:00 PM UTC · 600 coins
  10. 11/03/2026 7:00 AM UTC · 650 coins
  11. 11/03/2026 6:00 AM UTC · 700 coins
  12. 11/03/2026 1:00 AM UTC · 650 coins
  13. 11/03/2026 12:00 AM UTC · 750 coins
  14. 11/02/2026 10:00 PM UTC · 600 coins
  15. 11/02/2026 9:00 PM UTC · 550 coins
  16. 11/02/2026 10:00 AM UTC · 600 coins
  17. 11/02/2026 1:00 AM UTC · 650 coins
  18. 11/02/2026 12:00 AM UTC · 600 coins
  19. 11/01/2026 8:00 PM UTC · 650 coins
  20. 11/01/2026 7:00 PM UTC · 600 coins
  21. 11/01/2026 6:00 PM UTC · 550 coins
  22. 11/01/2026 5:49 PM UTC · 550 coins
  23. 11/01/2026 12:00 PM UTC · 600 coins
  24. 11/01/2026 10:00 AM UTC · 650 coins
  25. 11/01/2026 7:00 AM UTC · 700 coins
  26. 11/01/2026 6:00 AM UTC · 750 coins
  27. 11/01/2026 5:00 AM UTC · 700 coins
  28. 11/01/2026 4:00 AM UTC · 650 coins
  29. 11/01/2026 3:00 AM UTC · 550 coins
  30. 11/01/2026 12:00 AM UTC · 600 coins
  31. 11/01/2026 12:00 AM UTC · 650 coins
  32. October 2026 average · 537 coins
  33. September 2026 average · 575 coins
Price history and trend →

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Attributes

Pace 73
Acceleration 75
Sprint Speed 71
Shooting 72
Att. Position 74
Finishing 73
Shot Power 71
Long Shots 72
Volleys 65
Penalties 67
Passing 70
Vision 71
Crossing 70
FK Accuracy 69
Short Passing 70
Long Passing 71
Curve 72
Dribbling 72
Agility 86
Balance 73
Reactions 69
Ball Control 72
Dribbling 70
Composure 72
Defending 50
Interceptions 45
Heading Accuracy 49
Def. Awareness 51
Standing Tackle 56
Sliding Tackle 43
Physical 63
Jumping 64
Stamina 75
Strength 60
Aggression 54

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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