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Jon Gorenc Stanković Aerial Fortress Intercept
73

Jon Gorenc Stanković

Rare

CDM · Defensive Mid Also plays: CM

Market price

600 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 6:00 PM UTC

Nation
Slovenia
Age
30
Physical
190 cm
Preferred foot
Right
Skill Moves
★★
Weak Foot
★★★

Price history

High: 10,000 Low: 300

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 6:00 PM UTC · 600 coins
  2. 11/04/2026 3:00 PM UTC · 650 coins
  3. 11/04/2026 12:00 PM UTC · 600 coins
  4. 11/04/2026 2:00 AM UTC · 650 coins
  5. 11/04/2026 1:00 AM UTC · 600 coins
  6. 11/04/2026 12:00 AM UTC · 650 coins
  7. 11/03/2026 10:00 PM UTC · 600 coins
  8. 11/03/2026 9:00 PM UTC · 700 coins
  9. 11/03/2026 2:00 PM UTC · 600 coins
  10. 11/03/2026 9:00 AM UTC · 650 coins
  11. 11/03/2026 8:00 AM UTC · 750 coins
  12. 11/03/2026 12:00 AM UTC · 650 coins
  13. 11/02/2026 10:00 PM UTC · 750 coins
  14. 11/02/2026 4:00 PM UTC · 550 coins
  15. 11/02/2026 3:00 PM UTC · 600 coins
  16. 11/02/2026 1:00 PM UTC · 650 coins
  17. 11/02/2026 12:00 PM UTC · 600 coins
  18. 11/02/2026 4:00 AM UTC · 650 coins
  19. 11/02/2026 1:00 AM UTC · 600 coins
  20. 11/01/2026 8:00 PM UTC · 650 coins
  21. 11/01/2026 7:00 PM UTC · 750 coins
  22. 11/01/2026 5:49 PM UTC · 550 coins
  23. 11/01/2026 4:00 PM UTC · 600 coins
  24. 11/01/2026 3:00 PM UTC · 550 coins
  25. 11/01/2026 1:00 PM UTC · 600 coins
  26. 11/01/2026 10:00 AM UTC · 650 coins
  27. 11/01/2026 7:00 AM UTC · 700 coins
  28. 11/01/2026 6:00 AM UTC · 750 coins
  29. 11/01/2026 4:00 AM UTC · 700 coins
  30. 11/01/2026 3:00 AM UTC · 600 coins
  31. 11/01/2026 12:00 AM UTC · 550 coins
  32. 11/01/2026 12:00 AM UTC · 750 coins
  33. October 2026 average · 512 coins
  34. September 2026 average · 984 coins
Price history and trend →

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Attributes

Pace 36
Acceleration 39
Sprint Speed 34
Shooting 46
Att. Position 53
Finishing 44
Shot Power 59
Long Shots 38
Volleys 39
Penalties 40
Passing 59
Vision 64
Crossing 41
FK Accuracy 29
Short Passing 70
Long Passing 64
Curve 52
Dribbling 64
Agility 51
Balance 54
Reactions 68
Ball Control 70
Dribbling 63
Composure 76
Defending 75
Interceptions 76
Heading Accuracy 72
Def. Awareness 77
Standing Tackle 74
Sliding Tackle 73
Physical 81
Jumping 74
Stamina 84
Strength 84
Aggression 69

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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