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Lucas Robertone Game Changer Incisive Pass Pinged Pass Slide Tackle
73

Lucas Robertone

Rare

CM · Central Mid Also plays: CB, CDM

Market price

750 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 5, 2026 9:00 AM UTC

Age
29
Physical
173 cm
Preferred foot
Right
Skill Moves
★★★
Weak Foot
★★★★

Price history

High: 10,000 Low: 350

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/05/2026 5:00 AM UTC · 750 coins
  2. 11/05/2026 4:00 AM UTC · 900 coins
  3. 11/05/2026 3:00 AM UTC · 650 coins
  4. 11/05/2026 2:00 AM UTC · 600 coins
  5. 11/05/2026 1:00 AM UTC · 650 coins
  6. 11/05/2026 12:00 AM UTC · 600 coins
  7. 11/04/2026 10:00 PM UTC · 750 coins
  8. 11/04/2026 8:00 PM UTC · 700 coins
  9. 11/04/2026 7:00 PM UTC · 900 coins
  10. 11/04/2026 6:00 PM UTC · 850 coins
  11. 11/04/2026 3:00 PM UTC · 700 coins
  12. 11/04/2026 2:00 PM UTC · 800 coins
  13. 11/04/2026 1:00 PM UTC · 1,100 coins
  14. 11/04/2026 10:00 AM UTC · 650 coins
  15. 11/04/2026 9:00 AM UTC · 700 coins
  16. 11/04/2026 8:00 AM UTC · 650 coins
  17. 11/04/2026 7:00 AM UTC · 2,000 coins
  18. 11/04/2026 4:00 AM UTC · 750 coins
  19. 11/04/2026 3:00 AM UTC · 600 coins
  20. 11/04/2026 2:00 AM UTC · 1,600 coins
  21. 11/04/2026 1:00 AM UTC · 5,000 coins
  22. 11/04/2026 12:00 AM UTC · 700 coins
  23. 11/03/2026 10:00 PM UTC · 900 coins
  24. 11/03/2026 9:00 PM UTC · 1,000 coins
  25. 11/03/2026 8:00 PM UTC · 900 coins
  26. 11/03/2026 7:00 PM UTC · 650 coins
  27. 11/03/2026 6:00 PM UTC · 700 coins
  28. 11/03/2026 3:00 PM UTC · 650 coins
  29. 11/03/2026 2:00 PM UTC · 800 coins
  30. 11/03/2026 1:00 PM UTC · 650 coins
  31. 11/03/2026 9:00 AM UTC · 700 coins
  32. 11/03/2026 8:00 AM UTC · 750 coins
  33. 11/03/2026 4:00 AM UTC · 700 coins
  34. 11/03/2026 3:00 AM UTC · 800 coins
  35. 11/03/2026 1:00 AM UTC · 700 coins
  36. 11/02/2026 2:00 PM UTC · 750 coins
  37. 11/02/2026 12:00 PM UTC · 700 coins
  38. 11/02/2026 10:00 AM UTC · 750 coins
  39. 11/02/2026 9:00 AM UTC · 700 coins
  40. 11/02/2026 8:00 AM UTC · 750 coins
  41. 11/02/2026 7:00 AM UTC · 650 coins
  42. 11/02/2026 5:00 AM UTC · 700 coins
  43. 11/02/2026 3:00 AM UTC · 750 coins
  44. 11/02/2026 2:00 AM UTC · 800 coins
  45. 11/02/2026 1:00 AM UTC · 650 coins
  46. 11/02/2026 12:00 AM UTC · 900 coins
  47. 11/01/2026 9:00 PM UTC · 700 coins
  48. 11/01/2026 8:00 PM UTC · 1,800 coins
  49. 11/01/2026 7:00 PM UTC · 2,400 coins
  50. 11/01/2026 6:00 PM UTC · 900 coins
  51. 11/01/2026 5:49 PM UTC · 900 coins
  52. 11/01/2026 2:00 PM UTC · 650 coins
  53. 11/01/2026 1:00 PM UTC · 700 coins
  54. 11/01/2026 12:00 PM UTC · 10,000 coins
  55. 11/01/2026 10:00 AM UTC · 650 coins
  56. 11/01/2026 7:00 AM UTC · 700 coins
  57. 11/01/2026 6:00 AM UTC · 800 coins
  58. 11/01/2026 5:00 AM UTC · 950 coins
  59. 11/01/2026 4:00 AM UTC · 900 coins
  60. 11/01/2026 3:00 AM UTC · 850 coins
  61. 11/01/2026 2:00 AM UTC · 900 coins
  62. 11/01/2026 1:00 AM UTC · 1,000 coins
  63. 11/01/2026 12:00 AM UTC · 1,200 coins
  64. 11/01/2026 12:00 AM UTC · 2,700 coins
  65. October 2026 average · 748 coins
  66. September 2026 average · 1,192 coins
Price history and trend →

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Attributes

Pace 67
Acceleration 67
Sprint Speed 67
Shooting 70
Att. Position 67
Finishing 69
Shot Power 75
Long Shots 72
Volleys 60
Penalties 67
Passing 73
Vision 72
Crossing 71
FK Accuracy 75
Short Passing 73
Long Passing 71
Curve 82
Dribbling 72
Agility 77
Balance 75
Reactions 71
Ball Control 73
Dribbling 71
Composure 66
Defending 70
Interceptions 71
Heading Accuracy 69
Def. Awareness 66
Standing Tackle 72
Sliding Tackle 70
Physical 71
Jumping 76
Stamina 87
Strength 58
Aggression 80

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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