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Raphael Obermair Anticipate Dead Ball Rapid Whipped Pass
72

Raphael Obermair

Rare

LM · Left Mid Also plays: RB, RM, LW

Market price

700 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 6:00 PM UTC

Age
30
Physical
182 cm
Preferred foot
Right
Skill Moves
★★★
Weak Foot
★★★★

Price history

High: 7,500 Low: 350

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 6:00 PM UTC · 700 coins
  2. 11/04/2026 4:00 PM UTC · 650 coins
  3. 11/04/2026 3:00 PM UTC · 600 coins
  4. 11/04/2026 2:00 PM UTC · 650 coins
  5. 11/04/2026 12:00 PM UTC · 750 coins
  6. 11/04/2026 10:00 AM UTC · 800 coins
  7. 11/04/2026 9:00 AM UTC · 750 coins
  8. 11/04/2026 6:00 AM UTC · 800 coins
  9. 11/04/2026 5:00 AM UTC · 750 coins
  10. 11/04/2026 3:00 AM UTC · 800 coins
  11. 11/03/2026 8:00 PM UTC · 750 coins
  12. 11/03/2026 7:00 PM UTC · 700 coins
  13. 11/03/2026 12:00 PM UTC · 650 coins
  14. 11/03/2026 7:00 AM UTC · 700 coins
  15. 11/03/2026 6:00 AM UTC · 750 coins
  16. 11/03/2026 2:00 AM UTC · 700 coins
  17. 11/03/2026 1:00 AM UTC · 650 coins
  18. 11/02/2026 7:00 PM UTC · 700 coins
  19. 11/02/2026 6:00 PM UTC · 650 coins
  20. 11/02/2026 2:00 PM UTC · 700 coins
  21. 11/02/2026 8:00 AM UTC · 800 coins
  22. 11/02/2026 7:00 AM UTC · 850 coins
  23. 11/02/2026 6:00 AM UTC · 800 coins
  24. 11/02/2026 5:00 AM UTC · 750 coins
  25. 11/02/2026 2:00 AM UTC · 800 coins
  26. 11/01/2026 8:00 PM UTC · 750 coins
  27. 11/01/2026 7:00 PM UTC · 700 coins
  28. 11/01/2026 5:49 PM UTC · 600 coins
  29. 11/01/2026 4:00 PM UTC · 650 coins
  30. 11/01/2026 3:00 PM UTC · 600 coins
  31. 11/01/2026 1:00 PM UTC · 650 coins
  32. 11/01/2026 12:00 AM UTC · 700 coins
  33. October 2026 average · 624 coins
  34. September 2026 average · 565 coins
Price history and trend →

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Attributes

Pace 83
Acceleration 86
Sprint Speed 80
Shooting 64
Att. Position 65
Finishing 63
Shot Power 70
Long Shots 65
Volleys 56
Penalties 59
Passing 67
Vision 63
Crossing 72
FK Accuracy 70
Short Passing 70
Long Passing 56
Curve 72
Dribbling 71
Agility 74
Balance 74
Reactions 67
Ball Control 70
Dribbling 71
Composure 64
Defending 65
Interceptions 65
Heading Accuracy 56
Def. Awareness 65
Standing Tackle 68
Sliding Tackle 64
Physical 71
Jumping 76
Stamina 85
Strength 67
Aggression 63

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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