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Ivanildo Fernandes Aerial Fortress
64

Ivanildo Fernandes

Ivanildo Jorge Mendes Fernandes

Rare

CB · Centre Back

Market price

200 coins 20 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 6:00 PM UTC

Age
30
Physical
193 cm
Preferred foot
Left
Skill Moves
★★
Weak Foot
★★★★

Price history

High: 2,800 Low: 200

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 4:00 PM UTC · 200 coins
  2. 11/04/2026 3:00 PM UTC · 400 coins
  3. 11/04/2026 2:00 PM UTC · 450 coins
  4. 11/04/2026 12:00 PM UTC · 200 coins
  5. 11/04/2026 9:00 AM UTC · 400 coins
  6. 11/02/2026 3:00 PM UTC · 200 coins
  7. 11/02/2026 2:00 PM UTC · 2,800 coins
  8. 11/02/2026 2:00 AM UTC · 200 coins
  9. 11/02/2026 1:00 AM UTC · 400 coins
  10. 11/02/2026 12:00 AM UTC · 350 coins
  11. 11/01/2026 6:00 PM UTC · 200 coins
  12. 11/01/2026 5:49 PM UTC · 250 coins
  13. 11/01/2026 10:00 AM UTC · 200 coins
  14. 11/01/2026 9:00 AM UTC · 350 coins
  15. 11/01/2026 1:00 AM UTC · 200 coins
  16. 11/01/2026 12:00 AM UTC · 250 coins
  17. 11/01/2026 12:00 AM UTC · 200 coins
  18. October 2026 average · 221 coins
Price history and trend →

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Attributes

Pace 41
Acceleration 41
Sprint Speed 41
Shooting 28
Att. Position 31
Finishing 21
Shot Power 45
Long Shots 25
Volleys 27
Penalties 39
Passing 46
Vision 40
Crossing 37
FK Accuracy 30
Short Passing 56
Long Passing 52
Curve 27
Dribbling 47
Agility 30
Balance 30
Reactions 59
Ball Control 52
Dribbling 46
Composure 62
Defending 62
Interceptions 64
Heading Accuracy 63
Def. Awareness 60
Standing Tackle 62
Sliding Tackle 62
Physical 72
Jumping 70
Stamina 51
Strength 84
Aggression 71

AcceleRATE

Lengthy

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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