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Zico Buurmeester
70

Zico Buurmeester

Rare

CM · Central Mid Also plays: CDM, CAM

Market price

600 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 6:00 PM UTC

Age
24
Physical
184 cm
Preferred foot
Right
Skill Moves
★★★
Weak Foot
★★★

Price history

High: 10,000 Low: 300

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 6:00 PM UTC · 600 coins
  2. 11/04/2026 3:00 PM UTC · 650 coins
  3. 11/04/2026 9:00 AM UTC · 600 coins
  4. 11/04/2026 4:00 AM UTC · 650 coins
  5. 11/04/2026 3:00 AM UTC · 600 coins
  6. 11/03/2026 8:00 PM UTC · 650 coins
  7. 11/03/2026 4:00 PM UTC · 600 coins
  8. 11/03/2026 2:00 PM UTC · 650 coins
  9. 11/03/2026 1:00 PM UTC · 600 coins
  10. 11/03/2026 9:00 AM UTC · 650 coins
  11. 11/03/2026 8:00 AM UTC · 700 coins
  12. 11/03/2026 7:00 AM UTC · 650 coins
  13. 11/03/2026 6:00 AM UTC · 700 coins
  14. 11/03/2026 4:00 AM UTC · 650 coins
  15. 11/03/2026 3:00 AM UTC · 700 coins
  16. 11/03/2026 1:00 AM UTC · 650 coins
  17. 11/02/2026 10:00 PM UTC · 700 coins
  18. 11/02/2026 9:00 PM UTC · 550 coins
  19. 11/02/2026 8:00 PM UTC · 600 coins
  20. 11/02/2026 7:00 PM UTC · 550 coins
  21. 11/02/2026 4:00 PM UTC · 600 coins
  22. 11/01/2026 8:00 PM UTC · 650 coins
  23. 11/01/2026 4:00 PM UTC · 550 coins
  24. 11/01/2026 12:00 PM UTC · 600 coins
  25. 11/01/2026 10:00 AM UTC · 650 coins
  26. 11/01/2026 4:00 AM UTC · 700 coins
  27. 11/01/2026 3:00 AM UTC · 650 coins
  28. 11/01/2026 2:00 AM UTC · 700 coins
  29. 11/01/2026 1:00 AM UTC · 550 coins
  30. 11/01/2026 12:00 AM UTC · 600 coins
  31. October 2026 average · 529 coins
  32. September 2026 average · 638 coins
Price history and trend →

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Attributes

Pace 64
Acceleration 66
Sprint Speed 63
Shooting 63
Att. Position 64
Finishing 64
Shot Power 69
Long Shots 61
Volleys 52
Penalties 48
Passing 67
Vision 65
Crossing 62
FK Accuracy 39
Short Passing 73
Long Passing 70
Curve 65
Dribbling 71
Agility 71
Balance 70
Reactions 70
Ball Control 72
Dribbling 70
Composure 70
Defending 64
Interceptions 62
Heading Accuracy 60
Def. Awareness 64
Standing Tackle 66
Sliding Tackle 66
Physical 69
Jumping 68
Stamina 84
Strength 63
Aggression 67

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

This player has no PlayStyle.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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