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Milan Smit
68

Milan Smit

Rare

ST · Striker

Market price

600 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 6:00 PM UTC

Age
23
Physical
191 cm
Preferred foot
Right
Skill Moves
★★
Weak Foot
★★★★

Price history

High: 5,000 Low: 350

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 6:00 PM UTC · 600 coins
  2. 11/04/2026 3:00 PM UTC · 650 coins
  3. 11/04/2026 2:00 PM UTC · 600 coins
  4. 11/04/2026 8:00 AM UTC · 650 coins
  5. 11/04/2026 4:00 AM UTC · 700 coins
  6. 11/04/2026 3:00 AM UTC · 650 coins
  7. 11/04/2026 2:00 AM UTC · 600 coins
  8. 11/03/2026 7:00 PM UTC · 650 coins
  9. 11/03/2026 3:00 PM UTC · 600 coins
  10. 11/03/2026 2:00 PM UTC · 650 coins
  11. 11/03/2026 1:00 PM UTC · 600 coins
  12. 11/03/2026 9:00 AM UTC · 650 coins
  13. 11/03/2026 8:00 AM UTC · 700 coins
  14. 11/03/2026 5:00 AM UTC · 650 coins
  15. 11/03/2026 3:00 AM UTC · 700 coins
  16. 11/03/2026 2:00 AM UTC · 650 coins
  17. 11/03/2026 1:00 AM UTC · 700 coins
  18. 11/03/2026 12:00 AM UTC · 650 coins
  19. 11/02/2026 10:00 PM UTC · 600 coins
  20. 11/02/2026 9:00 PM UTC · 650 coins
  21. 11/02/2026 7:00 PM UTC · 600 coins
  22. 11/02/2026 6:00 PM UTC · 650 coins
  23. 11/02/2026 3:00 PM UTC · 600 coins
  24. 11/02/2026 2:00 AM UTC · 650 coins
  25. 11/02/2026 1:00 AM UTC · 600 coins
  26. 11/01/2026 7:00 PM UTC · 650 coins
  27. 11/01/2026 1:00 PM UTC · 600 coins
  28. 11/01/2026 10:00 AM UTC · 650 coins
  29. 11/01/2026 3:00 AM UTC · 700 coins
  30. 11/01/2026 2:00 AM UTC · 550 coins
  31. 11/01/2026 12:00 AM UTC · 600 coins
  32. October 2026 average · 531 coins
  33. September 2026 average · 627 coins
Price history and trend →

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Attributes

Pace 72
Acceleration 67
Sprint Speed 76
Shooting 67
Att. Position 69
Finishing 70
Shot Power 67
Long Shots 60
Volleys 58
Penalties 67
Passing 55
Vision 60
Crossing 50
FK Accuracy 43
Short Passing 62
Long Passing 44
Curve 58
Dribbling 66
Agility 67
Balance 66
Reactions 67
Ball Control 68
Dribbling 65
Composure 64
Defending 27
Interceptions 22
Heading Accuracy 68
Def. Awareness 22
Standing Tackle 24
Sliding Tackle 23
Physical 63
Jumping 71
Stamina 77
Strength 66
Aggression 36

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

This player has no PlayStyle.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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