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Bedirhan Yıldız
62

Bedirhan Yıldız

Rare

RM · Right Mid Also plays: CM, LM, CAM, RW, LW

Market price

200 coins 20 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 7:00 PM UTC

Nation
Türkiye
Age
21
Physical
179 cm
Preferred foot
Right
Skill Moves
★★★
Weak Foot
★★★

Price history

High: 5,000 Low: 200

UTC

Hover a point to see the price and date.

  1. 11/04/2026 7:00 PM UTC · 200 coins
  2. 11/04/2026 6:00 PM UTC · 1,500 coins
  3. 11/04/2026 3:00 PM UTC · 1,900 coins
  4. 11/04/2026 2:00 PM UTC · 3,900 coins
  5. 11/04/2026 1:00 PM UTC · 800 coins
  6. 11/04/2026 12:00 PM UTC · 1,100 coins
  7. 11/04/2026 10:00 AM UTC · 3,200 coins
  8. 11/04/2026 9:00 AM UTC · 4,500 coins
  9. 11/04/2026 8:00 AM UTC · 200 coins
  10. 11/04/2026 7:00 AM UTC · 3,600 coins
  11. 11/04/2026 6:00 AM UTC · 2,400 coins
  12. 11/04/2026 5:00 AM UTC · 4,000 coins
  13. 11/04/2026 4:00 AM UTC · 3,800 coins
  14. 11/04/2026 3:00 AM UTC · 200 coins
  15. 11/04/2026 2:00 AM UTC · 5,000 coins
  16. 11/04/2026 1:00 AM UTC · 2,200 coins
  17. 11/04/2026 12:00 AM UTC · 1,900 coins
  18. 11/03/2026 10:00 PM UTC · 2,100 coins
Price history and trend →

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Attributes

Pace 73
Acceleration 72
Sprint Speed 73
Shooting 56
Att. Position 55
Finishing 53
Shot Power 65
Long Shots 54
Volleys 51
Penalties 58
Passing 57
Vision 54
Crossing 60
FK Accuracy 42
Short Passing 60
Long Passing 55
Curve 56
Dribbling 63
Agility 70
Balance 69
Reactions 60
Ball Control 64
Dribbling 61
Composure 56
Defending 52
Interceptions 51
Heading Accuracy 52
Def. Awareness 49
Standing Tackle 55
Sliding Tackle 53
Physical 59
Jumping 63
Stamina 66
Strength 57
Aggression 55

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

This player has no PlayStyle.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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