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Alex Rufer Intercept Long Ball Pass Slide Tackle
67

Alex Rufer

Rare

CM · Central Mid Also plays: CDM

Market price

650 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 9:00 PM UTC

Age
30
Physical
184 cm
Preferred foot
Right
Skill Moves
★★★
Weak Foot
★★★

Price history

High: 10,000 Low: 350

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 4:00 PM UTC · 650 coins
  2. 11/04/2026 10:00 AM UTC · 600 coins
  3. 11/04/2026 7:00 AM UTC · 650 coins
  4. 11/04/2026 6:00 AM UTC · 600 coins
  5. 11/04/2026 3:00 AM UTC · 650 coins
  6. 11/04/2026 1:00 AM UTC · 600 coins
  7. 11/03/2026 9:00 PM UTC · 650 coins
  8. 11/03/2026 8:00 PM UTC · 700 coins
  9. 11/03/2026 7:00 PM UTC · 750 coins
  10. 11/03/2026 4:00 PM UTC · 600 coins
  11. 11/03/2026 3:00 AM UTC · 650 coins
  12. 11/03/2026 2:00 AM UTC · 700 coins
  13. 11/03/2026 12:00 AM UTC · 650 coins
  14. 11/02/2026 6:00 PM UTC · 550 coins
  15. 11/02/2026 2:00 PM UTC · 600 coins
  16. 11/02/2026 2:00 AM UTC · 650 coins
  17. 11/02/2026 1:00 AM UTC · 600 coins
  18. 11/01/2026 8:00 PM UTC · 650 coins
  19. 11/01/2026 7:00 PM UTC · 600 coins
  20. 11/01/2026 4:00 PM UTC · 550 coins
  21. 11/01/2026 12:00 PM UTC · 600 coins
  22. 11/01/2026 9:00 AM UTC · 650 coins
  23. 11/01/2026 5:00 AM UTC · 700 coins
  24. 11/01/2026 4:00 AM UTC · 750 coins
  25. 11/01/2026 2:00 AM UTC · 600 coins
  26. 11/01/2026 12:00 AM UTC · 550 coins
  27. 11/01/2026 12:00 AM UTC · 600 coins
  28. October 2026 average · 516 coins
  29. September 2026 average · 481 coins
Price history and trend →

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Attributes

Pace 65
Acceleration 64
Sprint Speed 65
Shooting 61
Att. Position 64
Finishing 59
Shot Power 68
Long Shots 60
Volleys 50
Penalties 65
Passing 66
Vision 69
Crossing 56
FK Accuracy 59
Short Passing 70
Long Passing 69
Curve 58
Dribbling 65
Agility 70
Balance 67
Reactions 60
Ball Control 67
Dribbling 61
Composure 73
Defending 63
Interceptions 65
Heading Accuracy 60
Def. Awareness 61
Standing Tackle 65
Sliding Tackle 63
Physical 77
Jumping 77
Stamina 72
Strength 82
Aggression 71

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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