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Charles Vanhoutte Aerial Fortress Intercept Slide Tackle
75

Charles Vanhoutte

Rare

CDM · Defensive Mid Also plays: CM

Market price

1,100 coins 90 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 6:00 PM UTC

Nation
Belgium
Age
28
Physical
182 cm
Preferred foot
Right
Skill Moves
★★
Weak Foot
★★★

Price history

High: 5,000 Low: 650

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 6:00 PM UTC · 1,100 coins
  2. 11/04/2026 2:00 PM UTC · 1,000 coins
  3. 11/04/2026 1:00 PM UTC · 950 coins
  4. 11/04/2026 12:00 PM UTC · 900 coins
  5. 11/04/2026 7:00 AM UTC · 950 coins
  6. 11/04/2026 6:00 AM UTC · 900 coins
  7. 11/04/2026 5:00 AM UTC · 1,000 coins
  8. 11/04/2026 4:00 AM UTC · 950 coins
  9. 11/04/2026 3:00 AM UTC · 1,000 coins
  10. 11/04/2026 12:00 AM UTC · 950 coins
  11. 11/03/2026 6:00 PM UTC · 1,000 coins
  12. 11/03/2026 1:00 PM UTC · 1,100 coins
  13. 11/03/2026 9:00 AM UTC · 1,000 coins
  14. 11/03/2026 12:00 AM UTC · 1,100 coins
  15. 11/02/2026 9:00 PM UTC · 1,000 coins
  16. 11/02/2026 8:00 PM UTC · 950 coins
  17. 11/02/2026 7:00 PM UTC · 1,100 coins
  18. 11/02/2026 3:00 PM UTC · 1,000 coins
  19. 11/02/2026 8:00 AM UTC · 1,100 coins
  20. 11/02/2026 6:00 AM UTC · 1,000 coins
  21. 11/01/2026 8:00 PM UTC · 1,100 coins
  22. 11/01/2026 6:00 PM UTC · 950 coins
  23. 11/01/2026 5:49 PM UTC · 650 coins
  24. 11/01/2026 4:00 PM UTC · 950 coins
  25. 11/01/2026 3:00 PM UTC · 1,000 coins
  26. 11/01/2026 12:00 PM UTC · 1,100 coins
  27. 11/01/2026 10:00 AM UTC · 800 coins
  28. 11/01/2026 2:00 AM UTC · 1,200 coins
  29. 11/01/2026 1:00 AM UTC · 1,100 coins
  30. 11/01/2026 12:00 AM UTC · 1,200 coins
  31. October 2026 average · 881 coins
  32. September 2026 average · 1,301 coins
Price history and trend →

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Attributes

Pace 52
Acceleration 62
Sprint Speed 44
Shooting 65
Att. Position 66
Finishing 63
Shot Power 70
Long Shots 68
Volleys 51
Penalties 61
Passing 73
Vision 70
Crossing 72
FK Accuracy 71
Short Passing 76
Long Passing 73
Curve 73
Dribbling 71
Agility 68
Balance 67
Reactions 72
Ball Control 74
Dribbling 70
Composure 71
Defending 72
Interceptions 73
Heading Accuracy 63
Def. Awareness 74
Standing Tackle 74
Sliding Tackle 71
Physical 78
Jumping 73
Stamina 85
Strength 75
Aggression 76

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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