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Luca Connell Dead Ball Incisive Pass Intercept Jockey Long Ball Pass
67

Luca Connell

Rare

CDM · Defensive Mid Also plays: CM

Market price

650 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 8:00 PM UTC

Age
25
Physical
177 cm
Preferred foot
Left
Skill Moves
★★
Weak Foot
★★★

Price history

High: 1,600 Low: 350

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 3:00 PM UTC · 650 coins
  2. 11/04/2026 2:00 PM UTC · 600 coins
  3. 11/04/2026 12:00 PM UTC · 650 coins
  4. 11/04/2026 10:00 AM UTC · 600 coins
  5. 11/04/2026 4:00 AM UTC · 650 coins
  6. 11/04/2026 3:00 AM UTC · 700 coins
  7. 11/04/2026 2:00 AM UTC · 600 coins
  8. 11/04/2026 12:00 AM UTC · 650 coins
  9. 11/03/2026 10:00 PM UTC · 750 coins
  10. 11/03/2026 7:00 PM UTC · 650 coins
  11. 11/03/2026 6:00 PM UTC · 550 coins
  12. 11/03/2026 3:00 PM UTC · 600 coins
  13. 11/03/2026 12:00 PM UTC · 650 coins
  14. 11/03/2026 9:00 AM UTC · 750 coins
  15. 11/03/2026 12:00 AM UTC · 650 coins
  16. 11/02/2026 6:00 PM UTC · 550 coins
  17. 11/02/2026 12:00 PM UTC · 600 coins
  18. 11/02/2026 2:00 AM UTC · 650 coins
  19. 11/02/2026 1:00 AM UTC · 600 coins
  20. 11/01/2026 8:00 PM UTC · 650 coins
  21. 11/01/2026 5:49 PM UTC · 600 coins
  22. 11/01/2026 3:00 PM UTC · 650 coins
  23. 11/01/2026 12:00 PM UTC · 700 coins
  24. 11/01/2026 10:00 AM UTC · 650 coins
  25. 11/01/2026 9:00 AM UTC · 600 coins
  26. 11/01/2026 4:00 AM UTC · 700 coins
  27. 11/01/2026 3:00 AM UTC · 600 coins
  28. 11/01/2026 12:00 AM UTC · 550 coins
  29. 11/01/2026 12:00 AM UTC · 600 coins
  30. October 2026 average · 527 coins
  31. September 2026 average · 515 coins
Price history and trend →

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Attributes

Pace 64
Acceleration 67
Sprint Speed 62
Shooting 57
Att. Position 54
Finishing 52
Shot Power 63
Long Shots 64
Volleys 58
Penalties 56
Passing 67
Vision 65
Crossing 65
FK Accuracy 59
Short Passing 69
Long Passing 67
Curve 68
Dribbling 64
Agility 71
Balance 67
Reactions 65
Ball Control 65
Dribbling 62
Composure 65
Defending 61
Interceptions 63
Heading Accuracy 44
Def. Awareness 61
Standing Tackle 64
Sliding Tackle 62
Physical 69
Jumping 56
Stamina 84
Strength 61
Aggression 74

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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