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Daniel Toma
60

Daniel Toma

Rare

CM · Central Mid Also plays: CDM

Market price

5,000 coins 20 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 7:00 PM UTC

Nation
Romania
Age
26
Physical
176 cm
Preferred foot
Right
Skill Moves
★★
Weak Foot
★★

Price history

High: 5,000 Low: 200

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 6:00 PM UTC · 5,000 coins
  2. 11/04/2026 2:00 PM UTC · 5,000 coins
  3. 11/04/2026 9:00 AM UTC · 5,000 coins
  4. 11/04/2026 7:00 AM UTC · 5,000 coins
  5. 11/03/2026 8:00 PM UTC · 5,000 coins
  6. 11/03/2026 4:00 PM UTC · 5,000 coins
  7. 11/03/2026 2:00 PM UTC · 5,000 coins
  8. 11/03/2026 9:00 AM UTC · 5,000 coins
  9. 11/03/2026 6:00 AM UTC · 5,000 coins
  10. 11/03/2026 1:00 AM UTC · 5,000 coins
  11. 11/02/2026 4:00 PM UTC · 5,000 coins
  12. 11/02/2026 2:00 PM UTC · 5,000 coins
  13. 11/02/2026 9:00 AM UTC · 5,000 coins
  14. 11/01/2026 5:49 PM UTC · 4,900 coins
  15. 11/01/2026 12:00 AM UTC · 4,900 coins
  16. October 2026 average · 3,413 coins
  17. September 2026 average · 1,576 coins
Price history and trend →

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Attributes

Pace 64
Acceleration 65
Sprint Speed 64
Shooting 48
Att. Position 48
Finishing 40
Shot Power 62
Long Shots 52
Volleys 49
Penalties 43
Passing 60
Vision 56
Crossing 52
FK Accuracy 51
Short Passing 66
Long Passing 64
Curve 59
Dribbling 57
Agility 69
Balance 54
Reactions 67
Ball Control 63
Dribbling 50
Composure 54
Defending 54
Interceptions 58
Heading Accuracy 49
Def. Awareness 54
Standing Tackle 56
Sliding Tackle 48
Physical 57
Jumping 51
Stamina 70
Strength 50
Aggression 59

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

This player has no PlayStyle.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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