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Myles Lewis-Skelly Press Proven
78

Myles Lewis-Skelly

Rare

LB · Left Back Also plays: CDM, CM

Market price

2,900 coins 140 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 4:00 PM UTC

Nation
England
Age
20
Physical
178 cm
Preferred foot
Left
Skill Moves
★★★
Weak Foot
★★★

Price history

High: 10,000 Low: 650

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 3:00 PM UTC · 2,900 coins
  2. 11/04/2026 2:00 PM UTC · 2,800 coins
  3. 11/04/2026 1:00 PM UTC · 2,600 coins
  4. 11/04/2026 8:00 AM UTC · 2,800 coins
  5. 11/04/2026 7:00 AM UTC · 2,900 coins
  6. 11/04/2026 5:00 AM UTC · 2,800 coins
  7. 11/04/2026 2:00 AM UTC · 2,900 coins
  8. 11/04/2026 1:00 AM UTC · 2,800 coins
  9. 11/04/2026 12:00 AM UTC · 2,900 coins
  10. 11/03/2026 11:00 PM UTC · 3,000 coins
  11. 11/03/2026 10:00 PM UTC · 3,100 coins
  12. 11/03/2026 9:00 PM UTC · 3,000 coins
  13. 11/03/2026 7:00 PM UTC · 3,200 coins
  14. 11/03/2026 6:00 PM UTC · 2,600 coins
  15. 11/03/2026 3:00 PM UTC · 2,500 coins
  16. 11/03/2026 1:00 PM UTC · 2,400 coins
  17. 11/03/2026 11:00 AM UTC · 2,500 coins
  18. 11/03/2026 10:00 AM UTC · 800 coins
  19. 11/03/2026 9:00 AM UTC · 2,400 coins
  20. 11/03/2026 5:00 AM UTC · 2,500 coins
  21. 11/03/2026 4:00 AM UTC · 2,300 coins
  22. 11/03/2026 2:00 AM UTC · 2,400 coins
  23. 11/03/2026 1:00 AM UTC · 2,500 coins
  24. 11/03/2026 12:00 AM UTC · 2,600 coins
  25. 11/02/2026 11:00 PM UTC · 2,500 coins
  26. 11/02/2026 10:00 PM UTC · 2,700 coins
  27. 11/02/2026 9:00 PM UTC · 2,100 coins
  28. 11/02/2026 8:00 PM UTC · 2,400 coins
  29. 11/02/2026 7:00 PM UTC · 2,300 coins
  30. 11/02/2026 6:00 PM UTC · 2,000 coins
  31. 11/02/2026 5:00 PM UTC · 2,300 coins
  32. 11/02/2026 4:00 PM UTC · 2,200 coins
  33. 11/02/2026 12:00 PM UTC · 2,300 coins
  34. 11/02/2026 11:00 AM UTC · 2,500 coins
  35. 11/02/2026 10:00 AM UTC · 2,000 coins
  36. 11/02/2026 9:00 AM UTC · 2,700 coins
  37. 11/02/2026 8:00 AM UTC · 2,600 coins
  38. 11/02/2026 6:00 AM UTC · 2,700 coins
  39. 11/02/2026 5:00 AM UTC · 2,500 coins
  40. 11/02/2026 4:00 AM UTC · 2,600 coins
  41. 11/02/2026 3:00 AM UTC · 2,500 coins
  42. 11/02/2026 2:00 AM UTC · 2,400 coins
  43. 11/02/2026 12:00 AM UTC · 2,500 coins
  44. 11/01/2026 11:00 PM UTC · 2,200 coins
  45. 11/01/2026 10:00 PM UTC · 2,600 coins
  46. 11/01/2026 9:00 PM UTC · 2,700 coins
  47. 11/01/2026 8:00 PM UTC · 2,600 coins
  48. 11/01/2026 7:00 PM UTC · 2,300 coins
  49. 11/01/2026 6:00 PM UTC · 2,100 coins
  50. 11/01/2026 5:49 PM UTC · 2,000 coins
  51. 11/01/2026 2:00 PM UTC · 1,900 coins
  52. 11/01/2026 1:00 PM UTC · 1,800 coins
  53. 11/01/2026 9:00 AM UTC · 2,000 coins
  54. 11/01/2026 8:00 AM UTC · 2,200 coins
  55. 11/01/2026 7:00 AM UTC · 2,300 coins
  56. 11/01/2026 6:00 AM UTC · 2,400 coins
  57. 11/01/2026 5:00 AM UTC · 2,300 coins
  58. 11/01/2026 4:00 AM UTC · 2,400 coins
  59. 11/01/2026 3:00 AM UTC · 2,500 coins
  60. 11/01/2026 2:00 AM UTC · 2,000 coins
  61. 11/01/2026 1:00 AM UTC · 2,100 coins
  62. 11/01/2026 12:00 AM UTC · 2,300 coins
  63. 11/01/2026 12:00 AM UTC · 2,200 coins
  64. October 2026 average · 2,237 coins
  65. September 2026 average · 975 coins
Price history and trend →

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Attributes

Pace 71
Acceleration 72
Sprint Speed 70
Shooting 60
Att. Position 72
Finishing 55
Shot Power 69
Long Shots 62
Volleys 58
Penalties 55
Passing 75
Vision 76
Crossing 73
FK Accuracy 45
Short Passing 79
Long Passing 75
Curve 74
Dribbling 77
Agility 68
Balance 84
Reactions 79
Ball Control 78
Dribbling 78
Composure 79
Defending 76
Interceptions 77
Heading Accuracy 73
Def. Awareness 75
Standing Tackle 78
Sliding Tackle 76
Physical 77
Jumping 83
Stamina 72
Strength 78
Aggression 80

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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