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George Saville Dead Ball Intercept Slide Tackle
69

George Saville

Rare

CDM · Defensive Mid Also plays: CM

Market price

550 coins 35 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 5, 2026 2:00 AM UTC

Age
33
Physical
182 cm
Preferred foot
Left
Skill Moves
★★
Weak Foot
★★★

Price history

High: 10,000 Low: 300

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/05/2026 12:00 AM UTC · 550 coins
  2. 11/04/2026 10:00 PM UTC · 600 coins
  3. 11/04/2026 9:00 PM UTC · 550 coins
  4. 11/04/2026 3:00 PM UTC · 650 coins
  5. 11/04/2026 2:00 PM UTC · 600 coins
  6. 11/04/2026 12:00 PM UTC · 650 coins
  7. 11/04/2026 9:00 AM UTC · 600 coins
  8. 11/04/2026 3:00 AM UTC · 650 coins
  9. 11/04/2026 2:00 AM UTC · 700 coins
  10. 11/04/2026 12:00 AM UTC · 600 coins
  11. 11/03/2026 10:00 PM UTC · 650 coins
  12. 11/03/2026 9:00 PM UTC · 600 coins
  13. 11/03/2026 8:00 PM UTC · 650 coins
  14. 11/03/2026 1:00 PM UTC · 600 coins
  15. 11/03/2026 12:00 AM UTC · 650 coins
  16. 11/02/2026 6:00 PM UTC · 550 coins
  17. 11/02/2026 4:00 PM UTC · 600 coins
  18. 11/02/2026 3:00 AM UTC · 650 coins
  19. 11/02/2026 1:00 AM UTC · 600 coins
  20. 11/01/2026 8:00 PM UTC · 650 coins
  21. 11/01/2026 4:00 PM UTC · 550 coins
  22. 11/01/2026 3:00 PM UTC · 600 coins
  23. 11/01/2026 2:00 PM UTC · 550 coins
  24. 11/01/2026 12:00 PM UTC · 650 coins
  25. 11/01/2026 4:00 AM UTC · 700 coins
  26. 11/01/2026 3:00 AM UTC · 600 coins
  27. 11/01/2026 2:00 AM UTC · 650 coins
  28. 11/01/2026 1:00 AM UTC · 700 coins
  29. 11/01/2026 12:00 AM UTC · 600 coins
  30. October 2026 average · 539 coins
  31. September 2026 average · 498 coins
Price history and trend →

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Attributes

Pace 57
Acceleration 60
Sprint Speed 54
Shooting 63
Att. Position 64
Finishing 64
Shot Power 65
Long Shots 62
Volleys 56
Penalties 54
Passing 67
Vision 67
Crossing 65
FK Accuracy 65
Short Passing 67
Long Passing 67
Curve 67
Dribbling 66
Agility 67
Balance 64
Reactions 65
Ball Control 66
Dribbling 66
Composure 67
Defending 66
Interceptions 67
Heading Accuracy 65
Def. Awareness 66
Standing Tackle 66
Sliding Tackle 64
Physical 71
Jumping 68
Stamina 80
Strength 66
Aggression 75

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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