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Daniel Kelly
63

Daniel Kelly

Rare

CM · Central Mid Also plays: CDM

Market price

200 coins 20 score

Community transfer-market coins — not an official EA quote. Switch platform at the top (PlayStation, Xbox or PC).

Updated November 4, 2026 6:00 PM UTC

Nation
Scotland
Age
21
Physical
180 cm
Preferred foot
Right
Skill Moves
★★
Weak Foot
★★★

Price history

High: 5,000 Low: 200

UTC

Previous months show the monthly average; the current month shows every price.

Hover a point to see the price and date.

  1. 11/04/2026 4:00 PM UTC · 200 coins
  2. 11/04/2026 3:00 PM UTC · 750 coins
  3. 11/04/2026 1:00 PM UTC · 200 coins
  4. 11/04/2026 12:00 PM UTC · 650 coins
  5. 11/04/2026 4:00 AM UTC · 200 coins
  6. 11/04/2026 3:00 AM UTC · 600 coins
  7. 11/04/2026 2:00 AM UTC · 700 coins
  8. 11/03/2026 5:00 AM UTC · 200 coins
  9. 11/03/2026 4:00 AM UTC · 400 coins
  10. 11/03/2026 3:00 AM UTC · 450 coins
  11. 11/03/2026 1:00 AM UTC · 600 coins
  12. 11/03/2026 12:00 AM UTC · 650 coins
  13. 11/02/2026 5:00 AM UTC · 200 coins
  14. 11/02/2026 4:00 AM UTC · 450 coins
  15. 11/02/2026 3:00 AM UTC · 1,200 coins
  16. 11/02/2026 2:00 AM UTC · 400 coins
  17. 11/02/2026 12:00 AM UTC · 200 coins
  18. 11/01/2026 10:00 PM UTC · 600 coins
  19. 11/01/2026 9:00 PM UTC · 450 coins
  20. 11/01/2026 8:00 PM UTC · 500 coins
  21. 11/01/2026 7:00 PM UTC · 200 coins
  22. 11/01/2026 6:00 PM UTC · 650 coins
  23. 11/01/2026 5:00 AM UTC · 200 coins
  24. 11/01/2026 4:00 AM UTC · 300 coins
  25. 11/01/2026 3:00 AM UTC · 350 coins
  26. 11/01/2026 2:00 AM UTC · 400 coins
  27. 11/01/2026 1:00 AM UTC · 200 coins
  28. 11/01/2026 12:00 AM UTC · 500 coins
  29. 11/01/2026 12:00 AM UTC · 350 coins
  30. October 2026 average · 258 coins
  31. September 2026 average · 668 coins
Price history and trend →

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Attributes

Pace 69
Acceleration 67
Sprint Speed 70
Shooting 60
Att. Position 59
Finishing 57
Shot Power 70
Long Shots 59
Volleys 56
Penalties 48
Passing 58
Vision 62
Crossing 37
FK Accuracy 49
Short Passing 67
Long Passing 63
Curve 53
Dribbling 65
Agility 60
Balance 78
Reactions 60
Ball Control 67
Dribbling 64
Composure 60
Defending 58
Interceptions 59
Heading Accuracy 51
Def. Awareness 56
Standing Tackle 61
Sliding Tackle 58
Physical 65
Jumping 63
Stamina 63
Strength 65
Aggression 67

AcceleRATE

Controlled

AcceleRATE is how a player builds up speed. It is not published by EA: we derive it from height, agility, strength and acceleration using the FC 27 thresholds.

PlayStyles

This player has no PlayStyle.

Chemistry style

Preview at full chemistry (3). The game still splits the bonus across in-game attributes; here the face-stat delta is applied to each part of that group, capped at 99.

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